JavaFX 3D Tutorial #4 – 3D Object Transform (Rotation) with Mouse
In the previous chapter, we saw how to do the transforms with keyboard input. In this chapter, we take it a step further. Today, we will talk about JavaFX 3D Mouse Control implementation. Giving...
JavaFX 3D Tutorial #6 – Textures with Diffuse Map
In this chapter, we will talk about applying textures with diffuse map. In 3D programming, texture is one of the most important parts because it provides that actual look and feel of an object...
JavaFX 3D Tutorial #12 – Depth Buffer
So far, we have learned about the basics of 3D. We created 3D objects, prepared detailed textures, worked with animation etc. In this chapter, we will talk about the requirement of depth buffer.
What is...
JavaFX 3D Tutorial #3 – 3D Object Transform (Rotation) with Keyboard Input
In this chapter, we will talk about applying transformation on the 3D objects. JavaFX provides following transforms
Affine
Rotate
Scale
Shear
Translate
For now, we make use of Rotate transformation. All the transformations can be...
JavaFX 3D Tutorial #9 – Moving Light Animation
In the last chapter, we saw how to add lights to the 3D scene. In this chapter, we will see how a moving light works.
You can add as many lights as you need. To...
JavaFX 3D Tutorial #8 – Lighting with PointLight and AmbientLight
In this chapter, we will see how to add lighting to the JavaFX 3D. Lighting is one of the most important parts in 3D application development since it decides what should be visible at...
JavaFX 3D Tutorial #5 – More fine mouse control – Zoom in and Zoom...
In this chapter, we will implement the mouse zoom control. Currently we have complete rotation freedom on the mouse. With Zoom in/out effect, we can control the Z-axis.
This zoom control will be based on...
JavaFX 3D Tutorial #10 – Self Illumination
In JavaFX 3D, you can make use of self illumination maps to provide glowing effects for objects. Self illumination allows to add extra details for the objects.
Self Illumination Map
Self illumination map allows to add...
JavaFX 3D Tutorial #7 – Reflection with Specular Map
In the 6th chapter, we talked about giving wooden texture to the object. Today, let us see how to give reflection to surfaces in JavaFX 3D. JavaFX provides option to specify specular maps as...
JavaFX 3D Tutorial #11 – Bump Maps for Wringles
In the last chapter, we saw how to create glowing objects with self illumination. In this chapter, we will see about bump mapping in JavaFX.
Bump Maps
According to Wikipedia, Bump mapping is a computer graphics technique...