JavaFX 3D Tutorial #1 – Introduction to 3D development

This is the the first chapter of JavaFX 3D Tutorial. JavaFX provides an easy to use 3D API. It provides GPU based acceleration and hence...

JavaFX 3D Tutorial #2 – Camera Systems

By default, JavaFX provides a camera that allows to view the world from the negative z position. When we have to look at the...

JavaFX 3D Tutorial #3 – 3D Object Transform (Rotation) with Keyboard...

In this chapter, we will talk about applying transformation on the 3D objects. JavaFX provides following transforms Affine Rotate Scale Shear Translate For now, we...

JavaFX 3D Tutorial #4 – 3D Object Transform (Rotation) with Mouse

In the previous chapter, we saw how to do the transforms with keyboard input. In this chapter, we take it a step further. Today,...

JavaFX 3D Tutorial #5 – More fine mouse control – Zoom...

In this chapter, we will implement the mouse zoom control. Currently we have complete rotation freedom on the mouse. With Zoom in/out effect, we...

JavaFX 3D Tutorial #6 – Textures with Diffuse Map

In this chapter, we will talk about applying textures with diffuse map. In 3D programming, texture is one of the most important parts because...

JavaFX 3D Tutorial #7 – Reflection with Specular Map

In the 6th chapter, we talked about giving wooden texture to the object. Today, let us see how to give reflection to surfaces in...

JavaFX 3D Tutorial #8 – Lighting with PointLight and AmbientLight

In this chapter, we will see how to add lighting to the JavaFX 3D. Lighting is one of the most important parts in 3D...

JavaFX 3D Tutorial #9 – Moving Light Animation

In the last chapter, we saw how to add lights to the 3D scene. In this chapter, we will see how a moving light...

JavaFX 3D Tutorial #10 – Self Illumination

In JavaFX 3D, you can make use of self illumination maps to provide glowing effects for objects. Self illumination allows to add extra details...

JavaFX 3D Tutorial #11 – Bump Maps for Wringles

In the last chapter, we saw how to create glowing objects with self illumination. In this chapter, we will see about bump mapping in...

JavaFX 3D Tutorial #12 – Depth Buffer

So far, we have learned about the basics of 3D. We created 3D objects, prepared detailed textures, worked with animation etc. In this chapter,...