In JavaFX 3D, you can make use of self illumination maps to provide glowing effects for objects. Self illumination allows to add extra details for the objects.
Self Illumination Map
Self illumination map allows to add an additional glow to the image. You can see the effect in the following image.
JavaFX PhongMaterial provides an option to set illumination map using the method
public final void setSelfIlluminationMap(Image value)
It takes an image as parameter. The glow color will be the color used in image. A dark pixel doesn’t contribute to the glow. For example, in the above earth illumination case, I have used following illumination map.
PhongMaterial material = new PhongMaterial(); material.setDiffuseMap(new Image(getClass().getResourceAsStream("wood.jpg"))); //Set self illumination map material.setSelfIlluminationMap(new Image(getClass().getResourceAsStream("illuminationMap.jpg"))); Box box = new Box(100, 20, 50); box.setMaterial(material); return box;
… [Trackback]
[…] There you can find 4163 more Info to that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] There you can find 12883 more Information on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Here you can find 40293 additional Information to that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Find More Info here on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Info on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Read More Info here on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Read More on on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Read More Info here on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Read More on to that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Read More on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Info on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Find More Info here on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Info on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Read More to that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Information on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Read More Info here on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] There you will find 38674 additional Information to that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Read More to that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Read More here on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Find More here on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] There you will find 17002 additional Information to that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Find More here on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Read More Info here to that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] There you will find 6021 additional Info to that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Info on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Info on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Read More here on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Find More Info here on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Information on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]
… [Trackback]
[…] Information on that Topic: genuinecoder.com/javafx-3d-self-illumination/ […]